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If you try putting a woman on a horse when she does not want to go, she may put a knife in your ribs.

-Aviendha, to Mat Cauthon

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Aiel Warrior Societies

While the Aiel are divided into twelve clans, the warriors themselves are further divided into twelve different societies. These societies are the Seia Doon (Black Eyes), Duadhe Mahdi’in (Water Seekers), Shae’en M’taal (Stone Dogs), Rahien Sorei (Dawn Runners), Sovin Nai (Knife Hands), Far Dareis Mai (Maidens of the Spear), Far Aldazar Din (Brothers of the Eagle), Hama N’dore (Mountain Dancers), Cor Darei (Night Spears), Aethan Dor (Red Shields), Sha’mad Conde (Thunder Walkers), and Tain Shari (True Bloods).

Each of these societies has its own specific customs. In some cases, societies have particular duties as well. Aethan Dor often act as a police force, Far Dareis Mai are often chosen as scouts, and Shae’en M’taal typically serve as a rear guard. Among the Aiel clans, of course, raids and battles are common. But members of the same society will not fight each other, even if their clans have a blood feud between them. This is a positive thing for the Aiel, as this means there are always open channels of communication between warring clans.


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The text and design of these pages is copyrighted by Mike Mackert. All references to The Wheel of Time are copyrighted by Tor Books and Robert Jordan. All pictures from the collectible card game are copyrighted by Precedence Entertainment and their respective creators. All pictures from the RPG are copyrighted by Wizards of the Coast and their respective creators.

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